OLIVIER DEROUETTEAU
Freelance art director and illustrator
Art director and illustrator for 24 years in the video game and boardgame industry. I create original illustrations for boardgames, street shows or video games.
I am actually open to new opportunities, don’t hesitate to contact me for any collaboration project.
Skills: Art direction, illustration, environment design, character design, logo design, icons design, boardgame prototyping, packaging creation, street show design (costumes and machines).
Mail: derouetteau[at]free.fr
Phone: +33 6 61 49 55 33

CLIENTS
Boardgame industry

MY BOARDGAMES PRODUCTIONS
All collaborations as Art director and illustrator in the boardgame industry.
COMING SOON 2024 (september)> STICKERS – Two Manta – Néoludis Art Direction – Packaging cover and logotype design, character design, cards design |
2024 > SFYNX – InPatience Games Packaging cover and logotype design, character design and environments, cards design |
2024 > CHATEAU AVENTURE, LA SUITE – IELLO Packaging cover illustration, 6 chapters illustrations, 6 maps illustrations |
2023 – EVIL CORP. – La Boîte de jeu – Blackrock Games 3 top view boardgame design |
2023 – Vampyria Courtisans – 404 Editions Versailles top view board design |
2023 – CRIME BET – 404 Editions – MAD distribution Packaging cover and logotype design, character design and environments, cards, board design |
2023 – SUPER MIAOU – Space Cow – Asmodee Packaging cover, character design and environments, cards, box design, icons design |
2023 – Ratapolis – Bragelonne Games – Gigamic Packaging cover and logotype design, character design and environments, Icons design, prototype steps |
2022 – Captain’s War – Bragelonne Games – Gigamic Packaging cover and logotype design, character design of cards, Icons design. |
2022 – Art’zimut puzzle – UNIVERS collection – Edited by IELLO Puzzle illustration – 1000 pieces |
2021 – TREK12 Amazonie – Lumberjacks Studio – Blackrock Games Packaging cover, top view environment illustrations |
2021 – Oh My Brain – Lumberjacks Studio – Blackrock Games Packaging cover and logotype design, character design of cards |
2021 – Pitch Out – Jocus – Gigamic Packaging art direction, logo design, rules graphic design. |
2020 – TREK12 Himalaya – Lumberjacks Studio – Blackrock Games Packaging cover and logotype design, environment illustrations and some character design |
2020 – Heroes of Stalingrad – Devil Pig Games Terrain tiles, modular buildings sets, graphic elements |
2020 – Magic Rabbit – Lumberjacks Studio – Blackrock Games Packaging cover and logotype design |
2019 – Gold River – Lumberjacks Studio – Blackrock Games Packaging cover and logotype design |
2019 – Butine! – Bragelonne Games – Gigamic Packaging cover illustration, character design, cards and terrain illustrations, logotype design |
2019 – Drakatak – Bragelonne Games – Gigamic Packaging cover illustration, illustrations, main board, logotype design |
2018 – Heroes of Black Reach – Warhammer 40000 – Games Workshop – Core box Objects design, factions icons design, terrain tiles, icons design |
2018 – Heroes of Black Reach – Extension – Ultramarines reinforcement Icons design, objects design |
2018 – Heroes of Black Reach – Extension – Orks reinforcement Icons design, objects design |
2018 – Heroes of Black Reach – Extension – Vanguard squad – Freebooterz Icons design, objects design |
2018 – Heroes of Black Reach – Extension – Castellum Stronghold Terrain tile design |
2018 – Heroes of Black Reach – Drop zone Terrain tile design, icons |
2018 – Clash of Rage – Core Box – La boite de jeu Terrain tile design |
2018 – Age of towers – By Devil Pig Games – Core Box Art direction, ilustrations, icons, terrains, packaging, figurines design |
2018 – Age of towers – By Devil Pig Games – The winx (Extension) Art direction, ilustrations, icons, terrains, packaging |
2018 – Age of towers – By Devil Pig Games – Undeads (Extension) Art direction, ilustrations, icons, terrains, packaging |
2018 – Age of towers – By Devil Pig Games – Dark Elves (Extension) Art direction, ilustrations, icons, terrains, packaging |
2018 – Age of towers – By Devil Pig Games – To the rescue (Extension) Art direction, ilustrations, icons, terrains, packaging |
2017 – Bunny Kingdom edited by Iello Figurine 3D modeling |
2016 – Kharnage – Core Box Card Game Environment design, icons design, faction icons |
2016 – Kharnage extensions: Dark Rampage,Tricks & Mercenaries, The Devil Pigs Environment design, icons design, faction icons |
2016 – Kharnage – Playmatt Playmatt design |
2015 – 2018 – Heroes of Normandie – Core Box Terrains tiles design, icons, objects and vehicles design, cards illustrations |
2015 – 2018 – Heroes of Normandie – Carentan Terrains tiles design, icons, objects and vehicles design |
2015 – 2018 – Heroes of Normandie – DDay Terrains tiles design, icons, objects design |
2015 – 2018 – Heroes of Normandie – Sainte Mère l’église Terrains tiles design, icons, objects design |
2015 – 2018 – Heroes of Normandie – Pegasus Bridge Terrains tiles design, icons, objects design |
2015 – 2018 – Heroes of Normandie – Background Set 1, 2 and 3 Terrains tiles design, icons, objects design |
2015 – 2018 – Shadows over Normandie – Core Box Terrains tiles design, icons, objects and vehicles design, cards illustrations |
2015 – 2018 – Shadows over Normandie – Desert Wrath Terrains tiles design, icons, objects design |
2015 – 2018 – Shadows over Normandie – Shadows Hunter Terrains tiles design, icons, objects design |
MY VIDEOGAMES PRODUCTIONS
All collaborations as Art director, illustrator or concept artist – 1999 to 2014

2014 – « Chubby Kings Penguins » for LENOVO – Ubisoft Art direction, User Interface design, environment design, Logotype design. |
2012 – Unannounced video game – Ubisoft Art direction |
2010 – Battletag edited by Ubisoft Art direction |
2009 – Learning with the Pooyoos episode1 for Nintendo Wiiware Art direction and illustration |
2009 – Learning with the Pooyoos episode2 for Nintendo Wiiware Art direction, character design and illustration |
2009 – Learning with the Pooyoos for Nintendo DS Art direction, character design and illustration |
2009 – Metropolis Crimes for Nintendo DS edited by Ubisoft Environment design |
2008 – Mr Slime Jr for Nintendo DS edited by Eidos Art direction and environment design |
2008 – Tales of Elastic Boy for Nintendo WIIware Art direction and environment design |
2007 – Imagine Fashion Idol for Nintendo WII edited by Ubisoft Environment design |
2007 – Les Copains de la forêt «Au secours, il n’y a plus d’eau !» edited by Emme Author, Art direction, gamedesign and environment design |
2007 – C’est pas sorcier «Danger sur la Barrière de Corail» edited by Mindscape Art direction, environment design and gamedesign |
2007 – Expérience 112 edited by Micro-application Concept art and environment design |
2007 – The Charlton’s Fashion Academy edited by Ubisoft Environment design |
2006 – C’est pas sorcier «Menace sur le volcan Tamakou» edited by Mindscape Art direction, environment design and gamedesign |
2005 – C’est pas sorcier «Mystérieuse disparition en Amazonie» edited by Mindscape Author, Art direction, environment design and gamedesign |
2005 – Alexandra Ledermann 6 «L’école des Champions» edited by Ubisoft Environment design, user interface design |
2005 – In Crazy Ball edited by Micro Application Concept art, textures and user interface design |
2007 – Papyrus «la vengeance d’Aker» edited by Ubisoft Environment design |
2006 – «Justine et l’étrange animal» edited by Emme Environment design |
2005 – Boule et Bill «A la rescousse !» edited by Emme Environment design |
2005 – «Justine et l’île aux fruits rouges» edited by Emme Art direction, gamedesign, environment design |
2004 – Boule et Bill «au voleur» edited by Emme Author, Art direction, environment design, gamedesign, packaging design |
2004 – Alexandra Ledermann 5 «L’héritage du Haras» edited by Ubisoft Art direction, environment design, user interface design |
2004 – «Justine et la pierre de feu» edited by Emme Environment design |
2003 – Alexandra Ledermann 4 edited by Ubisoft Environment design |
2003 – Jungle book «key stage 2» edited by Disney Environment design and user interface design |
2003 – «La Boite à Bidule de l’Oncle Ernest» edited by Emme Environment design and character design |
2002 – Alice in Wonderland edited by Emme Art direction, environment design |
2002 – Jungle book «Key stage 1» edited by Disney Art direction, environment design, user interface design |
2002 – «E.T.» edited by Universal Environment design |
2001 – « The Beauty and the Beast » edited by Emme Author, art direction, environment design and gamedesign |
2000 – «L’ile mystérieuse de l’Oncle Ernest» edited by Emme Environment design and packaging |
1999 – «Le Fabuleux voyage de l’Oncle Ernest» edited by Emme Environment design, packaging design |
1999 – Itacante « la cité des robots » edited by Emme Environment design and user interface design |